AI Insights · Timothy · January 2023
Top 5 Basketball Games on iOS in Lebanon Q4 2022
Explore the performance of the top 5 basketball games on the iOS platform in Lebanon during Q4 2022, with insights on downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 basketball games on the iOS platform in Lebanon showed varied performance in terms of weekly downloads, revenue, and active users. Data provided by Sensor Tower reveals the following insights:
Basketball Stars™: Multiplayer from Miniclip.com saw a stable trend in weekly downloads, starting at 157 and peaking at 354 in the final week of December. Weekly revenue fluctuated throughout the quarter, with a high of approximately $46 in late September and a low of around $5 in mid-November. The game's weekly active users experienced a decline from 1.3K to 923 by the end of November, but rebounded to close the quarter at 1.2K.
NBA 2K Mobile Basketball Game by 2K had a notable increase in weekly downloads, reaching 233 in both the first and last weeks of the quarter. The game's weekly revenue showed a significant drop from $227 at the start of the quarter to a mere $5 in early December. Active users also saw fluctuations, with a peak of 712 in the first week of October and a rise to 684 by the end of December.
Basketball Arena - Sports Game from MASOMO LIMITED had an impressive spike in downloads, particularly in mid-November with 323 downloads. Despite negligible revenue for most of the quarter, it reached $12 in the final week of December. Active users increased from 159 at the beginning of the quarter to a peak of 755 in late November, before stabilizing around 268 by the end of December.
Flipper Dunk by Rollic Games showed a consistent rise in downloads, peaking at 181 in late October and closing the quarter at 155. The game had no reported revenue, but weekly active users peaked at 247 in early November and late December.
NBA LIVE Mobile Basketball from Electronic Arts experienced steady download numbers, peaking at 102 in late October. Weekly revenue varied, with a notable high of $102 in early October. The game maintained a strong active user base, starting at 2.7K and ending the quarter at 1.7K.
For more detailed insights and data, visit Sensor Tower.